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[URP] uGUI Material colour is different in the Game view when applying a...
How to reproduce: 1. Open the attached "case_1379744" project 2. Open the "Repro" Scene 3. Observe the Game view Expected result: T... Read more
Camera resolution is set to default when opening the Editor
Reproduction steps: 1. Open the attached "1378321.zip" project 2. Select the "Main Camera" GameObject 3. Observe the Scene view wind... Read more
[iOS] UIToolkit Border Renders Incorrectly
Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. Build and deploy the project to iOS 3. Observe ... Read more
[HDRP][Metal] Volumetric fog is clipped by shadow distance
Steps to reproduce: - Open "OutdoorsScene" in the attached project - Look at the rendering - Change the shadow max distance in the "... Read more
[XR SDK] [URP] EventSystem.RaycastAll() returns empty array when URP is ...
Reproduction steps: 1. Open the attached project ("1384679R.zip") 2. Open the SampleScene and enter Play mode 3. Point HMD to the Bu... Read more
Baked Lightmaps preview is more faded than in the Preview window
Reproduction steps: 1. Open the attached project 2. Go Window -> Rendering -> Lighting -> Baked Lightmaps 3. Check the preview of so... Read more
Prefab modifications aren't saved when "Auto Save" is enabled
Reproduction steps: 1. Open the user's attached "EditGridTest.zip" project 2. Open the "SampleScene" Scene 3. Open the "Test" Prefab... Read more
[URP][Android] Animation frames are not cleared on PowerVR GPU when usin...
How to reproduce: 1. Open the user's attached "TestAndroid.zip" project 2. Build And Run the "SampleScene" on an Android device with... Read more
Accelerator Returns Incorrect Data when Asset is imported using Custom I...
Reproduction steps: 1. Set up accelerator for this project 2. Open the attached project "repro.zip" 3. Create an empty file "a.artma... Read more
IndexOutOfRangeException is thrown when increasing the size of an Expose...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "bug" (Assets/bug.unity) 3. In the Hierarchy window, select t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map