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error CS1679: Invalid extern alias appears if folder have "=" symbol in ...
How to reproduce:1. Put a = character in front of one folder that is part of the installation path (eg: D:\Programs\=Unity\2018.1...... Read more
TextMeshPro UGUI is not masked when objects are rendered behind it
To reproduce:1. Open my attached project2. Observe the scene (check picture attached) Expected: TextMeshPro UI text is being maskedA... Read more
Mesh compression produces artifacts when using models in 32-bit index mode
How to reproduce:1. Open user's project2. Open scene "Demo"3. Double click on Monkey_32Bit in the Hierarchy and it will appear in Sc... Read more
InputTracking.GetLocalRoation first value sometimes returns default rota...
To reproduce:1. Open attached project;2. Open "VRScene" scene;3. Build and Install it on an Android device;4. Launch the XR_Rotation... Read more
Objects with Flipped Normals ignore Lightmapping
How to reproduce:1. Open the attached Project2. Observe Objects in the Scene View Expected result: "Cube (1)" in the center is lit s... Read more
Post-effects are rendering with lots of artifacts on Metal API with MSAA...
To reproduce:1. Open users attached project "GD-Ocean.zip"2. Build the project for iOS3. Run the build with Xcode Expected result: w... Read more
[Sprite Shape] Color of sprite is darker in preview on selecting 'Sprite...
Color shade for sprite preview is coming darker, refer screenshot for the same Steps to Repro:1. Open attached project > project ... Read more
[Android Vulkan] Shader using offset renders wrongly on Adreno GPU phone...
Steps:1. Build apk with Vulkan api and run on Adreno GPU phones that supports VulkanOR use the apk in the Build folder2. Open the ap... Read more
TileMap.size does not change when the tiles are erased
How to reproduce:1. Open the attached Unity project named "Tilemap size".2. In "Tile Palette" window press "Paint with active brush"... Read more
[Android] Vulkan fails to recognize RenderTexture with RGB111110Float Co...
1. Open user attached project "Test1111..."2. Go to Assets --> myRenderTexture and change its Color Format to "RGB111110Float"3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size