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[InitialImport] FBX file scale and asset labels gets incorrect values wh...
Reproduction steps:1. Download attached "Import bug"(17 MB) project.2. Make sure "Library" folder is deleted.3. Open it.4. Notice me... Read more
Downgrading from PRO to PERSONAL when “Show Unity Splash Screen” is unti...
How to reproduce: 1. Open any (new) project with a Unity Pro license2. Go to Player settings and disable the Unity Splash Screen- No... Read more
[OSX] Unity takes up to 10 seconds to Quit on empty project
Steps to reproduce:1. Open empty project2. Build for iOS.3. Quit Unity4. Observe it takes a long time to quit Read more
[Editor] Wheel Collider results in "InvalidOperationException
Title: [Editor] Wheel Collider results in "InvalidOperationException" Steps To Reproduce:1. Create a 3D project2. Create a 3D gameOb... Read more
Parameters on Wheel Collider are uneditable
Steps to reproduce:1. Open attached project "wheel.zip"2. Open "test" scene3. Select "wheel" gameobject in Hierarchy4. Try to edit W... Read more
[UNET] Disconnected host can't reconnect to new host in matchmaking with...
Steps to reproduce:1. Open attached project in Unity and in explorer2. Find and run "Run.exe" (build) in explorer and press 'Play'3.... Read more
[GPUInstancing][FrameDebugger] Preview is not shown for instanced mesh
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Notice that there are 5 cubes in the scene, 4 of them (co... Read more
[Holo Toolkit]Crash when re-importing "HoloToolkit" assets
Steps to reproduce:1. Download and open attached project.2. Notice that the "Console" window outputs: "A default asset was created f... Read more
[Shaders] Some _Object2World references are not changed to unity_ObjectT...
Reproduction Steps:1. Create new project on Unity 5.3.4f12. Create new Shader3. Copy Paste code from edit to the Shader4. Notice tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant