Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b21
Issue ID
806580
Regression
Yes
[Shaders] Some _Object2World references are not changed to unity_ObjectToWorld in 5.4
Reproduction Steps:
1. Create new project on Unity 5.3.4f1
2. Create new Shader
3. Copy Paste code from edit to the Shader
4. Notice that it compiles
5. Close project
6. Open this project with Unity 5.4.0b21
7. Notice that it does not compile anymore
Expected: All references to "_Object2World" should change to "unity_ObjectToWorld"
Actual: Not all references are changed. It is not renamed if "_Object2World" is followed by a period. (_Object2World.???)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "in __pthread_kill" when running the built application that has UNITY_EDITOR scripting symbol in conditional compilation
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
QuantumTheory
Jul 14, 2016 21:25
Tested in 5.4.0f1. I have source control enabled and the shaders were not checked out, therefore they were not updated until I checked them out. Just a heads up.