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Votes

0

Found in

5.3.5p3

Issue ID

806452

Regression

No

[InitialImport] FBX file scale and asset labels gets incorrect values when library is built

Asset Import

-

Reproduction steps:
1. Download attached "Import bug"(17 MB) project.
2. Make sure "Library" folder is deleted.
3. Open it.
4. Notice messages in the console:
* OnPreprocessTexture: No labels
* OnPreprocessModel: modelImporter.globalScale: 1 modelImporter.fileScale: 1
* OnPostprocessModel: modelImporter.globalScale: 1 modelImporter.fileScale: 0.01

5. Clear the console window.
6. Manually reimport "Fun_LUT" and "GameBox" prefabs(RMB on prefab > Reimport).
7. Notice messages in the console:
* OnPreprocessTexture: LUT
* OnPreprocessModel: modelImporter.globalScale: 1 modelImporter.fileScale: 0.01
* OnPostprocessModel: modelImporter.globalScale: 1 modelImporter.fileScale: 0.01

Note:
* "Reimport All" fixes file scale, but not asset labels issue.

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