Search Issue Tracker
By Design
Votes
0
Found in
5.3.5p3
Issue ID
806452
Regression
No
[InitialImport] FBX file scale and asset labels gets incorrect values when library is built
Reproduction steps:
1. Download attached "Import bug"(17 MB) project.
2. Make sure "Library" folder is deleted.
3. Open it.
4. Notice messages in the console:
* OnPreprocessTexture: No labels
* OnPreprocessModel: modelImporter.globalScale: 1 modelImporter.fileScale: 1
* OnPostprocessModel: modelImporter.globalScale: 1 modelImporter.fileScale: 0.01
5. Clear the console window.
6. Manually reimport "Fun_LUT" and "GameBox" prefabs(RMB on prefab > Reimport).
7. Notice messages in the console:
* OnPreprocessTexture: LUT
* OnPreprocessModel: modelImporter.globalScale: 1 modelImporter.fileScale: 0.01
* OnPostprocessModel: modelImporter.globalScale: 1 modelImporter.fileScale: 0.01
Note:
* "Reimport All" fixes file scale, but not asset labels issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
Add comment