Search Issue Tracker
By Design
Votes
0
Found in
5.3.5p3
Issue ID
806452
Regression
No
[InitialImport] FBX file scale and asset labels gets incorrect values when library is built
Reproduction steps:
1. Download attached "Import bug"(17 MB) project.
2. Make sure "Library" folder is deleted.
3. Open it.
4. Notice messages in the console:
* OnPreprocessTexture: No labels
* OnPreprocessModel: modelImporter.globalScale: 1 modelImporter.fileScale: 1
* OnPostprocessModel: modelImporter.globalScale: 1 modelImporter.fileScale: 0.01
5. Clear the console window.
6. Manually reimport "Fun_LUT" and "GameBox" prefabs(RMB on prefab > Reimport).
7. Notice messages in the console:
* OnPreprocessTexture: LUT
* OnPreprocessModel: modelImporter.globalScale: 1 modelImporter.fileScale: 0.01
* OnPostprocessModel: modelImporter.globalScale: 1 modelImporter.fileScale: 0.01
Note:
* "Reimport All" fixes file scale, but not asset labels issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment