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“FocusController has unprocessed focus events. Clearing.” warning is thr...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Editor, navigate to Tools > Bamboo > Asset Quick Access3. ... Read more
[tvOS] Grey screen shown after the native splash screen and before the a...
To Reproduce: 1. Build and run the attached project on Apple TV.2. Observe that after the native splash an empty grey texture is sho... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more
Selection of multi-select ListView is changed when interacting with chil...
How to reproduce:1. Open the “listview_dropdown_selection_bug“ project2. Open the Tools → List View window3. Shift-select some rows4... Read more
Press and hold counts as a click when the press and hold is after a click
Steps to reproduce:1. Open the user’s project2. Enter Play mode3. Observe the Console4. Press on the screen and hold, notice that th... Read more
[MacOS] Crash when changing the value of a variable whose name includes...
Reproduction steps:1. Open "1178558" project and "SampleScene"2. Select "TestObject" GameObject3. On "NonLatinFieldNameBug" script f... Read more
Keyboard fails to open on mobile Android devices with Error “Oculus over...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Open Package Manag... Read more
Context menu does not show up when right-clicking a UnityEvent in Inspector
How to reproduce:1. Open the attached Project "ContextTest" and load Scene "SampleScene"2. Select the "testObj" GameObject in the Hi... Read more
[2D][URP] GameObject has visible outline when using Normal Maps
Reproduction steps:1. Open the "1403112.zip" project2. Observe Scene view Expected result: GameObject doesn't have a visible outline... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned