Search Issue Tracker
Fixed
Fixed in 2022.3.54f1, 6000.0.28f1, 6000.1.0a5, 7000.0.0a10
Votes
0
Found in
2022.3.51f1
6000.0.25f1
6000.1.0a2
Issue ID
UUM-85620
Regression
Yes
Selection of multi-select ListView is changed when interacting with child element in an EditorWindow
How to reproduce:
1. Open the “listview_dropdown_selection_bug“ project
2. Open the Tools → List View window
3. Shift-select some rows
4. Change the value of one of the Dropdown fields
5. Observe that the selection is changed
Expected: Selection is kept when interacting with a child element
Actual: Selection is changed when interacting with a child element
Reproducible with: 2022.3.32f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2
Not reproducible with: 2021.3.45f1, 2022.3.31f1
Reproducible on: macOS 14.5 (M1)
Not reproducible on: Windows 10 and Windows 11 Pro
Notes:
- Issue reproduces for EditorWindows only.
- Not reproducible in Play mode
- Not reproducible in Build
- If the issue does not reproduce, repeat the fourth step 5 more times
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment