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SpringJoint2D sets 'frequency' to 0 and 'dampingRatio' to 1 when changin...
SpringJoint2D sets 'frequency' to 0 and 'dampingRatio' to 1 when changing values via script. For example in my script included in th... Read more
BlackBerry Z10 will not sleep with game active in the foreground
Create the simplest project possible, deploy it to a BlackBerry Z10 and set the Display/Screen Lock to 10 seconds, and wait and the ... Read more
Dragging sprites into empty area of dopesheet to create new curve doesn'...
1. Drag sprites from hierarchy to empty area in dopesheet Observe how nothing happens in regards to creating a new curve Read more
After crashing the Unity editor retains broken prefabs
To Reproduce:1. Open crashTest project2. Save scene3. Place a few cubes in the scene4. Turn one of the cubes into a prefab5. Attach ... Read more
Default parameter of a blend tree is different in Animator and Inspector
The default blend value of a blend tree node is different in the Animator windown and Inspector. The Animator window shows a generic... Read more
Ctrl+Z fails to undo Animation Type changes, yet seems it has worked
Repro steps:1. In the Model Importer of a humanoid model change Animation Type to None and Apply2. Press Ctrl Z - the type changes b... Read more
[Skybox] The Left and Right labels on the skybox/6-sided shader are reve...
You can test this yourself, just cut up the cross into 6 segments and paste into the corresponding area, and you will notice that on... Read more
Undo doesn't work with Avatar mapping - when mapped using the body image
Repro steps:1. Assign the spine bone to the wrong bone - on the list of bones2. Press Ctrl Z - the change is undone3. Assign the spi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used