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[New Feature] Baked lightmap for Skinned Mesh Renderers in Unity 5
- In 4.6, Beast supported lightmapping of Skinned meshes. - In Unity 5, Skinned meshes can be tagged for lightmapping but when light... Read more
[LocalSimulation] Not all particles are destroyed after ParticleSystem.S...
Steps to reproduce: 1. Open attached project2. Open scene "ParticleIssueScene"3. Enter play mode (make sure that scene view isn't vi... Read more
Floating window is not affected by monitor scale while context menu is
Steps to reproduce:1. Open attached project and set editor layout to default2. Set scale of one of the monitor's to 150% (the scale ... Read more
Rescaling custom editor window crashes on CreateDirect3D11SurfaceFromDXG...
Steps to reproduce:1) open attached project2) open scene 'Test'3) Window > amplify color > LUT browser4) Attach this new windo... Read more
Windows Standalone player launcher does not default to native resolution
To Reproduce: 1. Create an empty app.2. Make sure that 'Default is Native Resolution' is checked in player settings.3. Build and Run... Read more
Second "Build" fails when animation window is opened
To reproduce:1. Open attached project2. Open "game" scene3. Open Animation window4. Build for iOS5. Select "_GameController" game ob... Read more
Hebrew is not recognized on Android by Application.systemLanguage
Using Application.systemLanguage on Android device that used Hebrew language returns "Unknown", rather than Hebrew. Read more
[UNET] NetworkIdentity returns wrong assetID values therefore 'Object ha...
Reproduction steps:1. Open User attached project2. Build a standalone player3. In the player - click on "LAN Host(H)"4. In the edito... Read more
"1/Mathf.Abs(-0f)" returns -Infinity instead of +Infinity
Steps to reproduce:1. Open attached project and scene named "main".2. Press play button.3. Notice the output of "Console" window:"1f... Read more
Unity crashes when loading a new level
Steps to reproduce:1) Extract and open the project (TDS.zip).2) Open scene 'first.unity'.3) Enter playmode.4) Wait for a few seconds... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened