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3
votes
Postponed

[New Feature] Baked lightmap for Skinned Mesh Renderers in Unity 5

Global Illumination

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Jan 28, 2016

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Version/s:

- In 4.6, Beast supported lightmapping of Skinned meshes. - In Unity 5, Skinned meshes can be tagged for lightmapping but when light... Read more

0
votes
Fixed

[LocalSimulation] Not all particles are destroyed after ParticleSystem.S...

Shuriken

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May 03, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. Open attached project2. Open scene "ParticleIssueScene"3. Enter play mode (make sure that scene view isn't vi... Read more

1
votes
Won't Fix

Floating window is not affected by monitor scale while context menu is

Window management

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May 01, 2016

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Version/s: 5.4.0b16

Steps to reproduce:1. Open attached project and set editor layout to default2. Set scale of one of the monitor's to 150% (the scale ... Read more

0
votes
Fixed

Rescaling custom editor window crashes on CreateDirect3D11SurfaceFromDXG...

DirectX

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Apr 28, 2016

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Version/s: 5.4.0b17

Steps to reproduce:1) open attached project2) open scene 'Test'3) Window > amplify color > LUT browser4) Attach this new windo... Read more

0
votes
Duplicate

Windows Standalone player launcher does not default to native resolution

Editor - Other

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May 02, 2016

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Version/s: 5.4.0b16

To Reproduce: 1. Create an empty app.2. Make sure that 'Default is Native Resolution' is checked in player settings.3. Build and Run... Read more

0
votes
Fixed

Second "Build" fails when animation window is opened

Deployment Management

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Apr 27, 2016

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Version/s: 5.4.0b15

To reproduce:1. Open attached project2. Open "game" scene3. Open Animation window4. Build for iOS5. Select "_GameController" game ob... Read more

0
votes
Fixed

Hebrew is not recognized on Android by Application.systemLanguage

Android

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May 03, 2016

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Version/s: 5.3.3f1

Using Application.systemLanguage on Android device that used Hebrew language returns "Unknown", rather than Hebrew. Read more

2
votes
Not Reproducible

[UNET] NetworkIdentity returns wrong assetID values therefore 'Object ha...

Networking

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May 01, 2016

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Version/s: 5.4.0b16

Reproduction steps:1. Open User attached project2. Build a standalone player3. In the player - click on "LAN Host(H)"4. In the edito... Read more

1
votes
Postponed

"1/Mathf.Abs(-0f)" returns -Infinity instead of +Infinity

Scripting

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Feb 04, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Open attached project and scene named "main".2. Press play button.3. Notice the output of "Console" window:"1f... Read more

0
votes
Postponed

Unity crashes when loading a new level

Scripting

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Mar 22, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1) Extract and open the project (TDS.zip).2) Open scene 'first.unity'.3) Enter playmode.4) Wait for a few seconds... Read more

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