Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.2f1
Issue ID
781808
Regression
No
Unity crashes when loading a new level
Steps to reproduce:
1) Extract and open the project (TDS.zip).
2) Open scene 'first.unity'.
3) Enter playmode.
4) Wait for a few seconds then press the 'Continue' button.
5) Press the GUI 'play' button.
> After a few seconds, Unity crashes
Note: in line 36 of script DayChoosingState.cs, rewriting the line like this:
_menu.Acted += dayNo => choosed = 1;
seems to prevent Unity from crashing, and if 1 is replaced with 0, Unity crashes.
Note#2: sometimes Windows displays a "Unity.exe has stopped working..." window and the bug reporter doesn't appear.
Issue will be addressed as part of Mono Runtime upgrade.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project
Add comment