Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.2f1
Issue ID
781808
Regression
No
Unity crashes when loading a new level
Steps to reproduce:
1) Extract and open the project (TDS.zip).
2) Open scene 'first.unity'.
3) Enter playmode.
4) Wait for a few seconds then press the 'Continue' button.
5) Press the GUI 'play' button.
> After a few seconds, Unity crashes
*Note: in line 36 of script DayChoosingState.cs, rewriting the line like this:
_menu.Acted += dayNo => choosed = 1;
seems to prevent Unity from crashing, and if 1 is replaced with 0, Unity crashes.
*Note#2: sometimes Windows displays a "Unity.exe has stopped working..." window and the bug reporter doesn't appear.
Issue will be addressed as part of Mono Runtime upgrade.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
Add comment