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Animator with enabled culling doesn't affect cloth simulation correctly
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run it- Notice that arms and legs stay stiff Reproduced with: 201... Read more
[Android][VideoPlayer] Vertically oriented videos are flickering when pl...
To reproduce: 1. Download and open attached "repro972235.zip" project from provided link.2. Build and run on any Android device. Exp... Read more
Edges of a specific RGBA32 or PVRTC format textures becomes dirty on som...
To reproduce:1. Open project2. Open '2Images' scene3. Open game view Expected: edges of both textures will be whiteActual: some edge... Read more
Race condition in D3D12PageAllocatorBase::RequestPage
Race condition in D3D12PageAllocatorBase::RequestPage Fixed as of 2018.1.0a7 Read more
Text asset containing Non-Breaking Space is not parsed
Steps to reproduce:1. Open user attached project2. Click on the .txt file3. Notice that the text file is shown as empty in the inspe... Read more
[Shaders] Particles/Alpha Blended material inverts colors of other blend...
Steps to reproduce:1. Start a new project2. Add a quad to the scene3. Create a particles/alpha blended material4. Assign a texture, ... Read more
[Android] In dev mode the app is drawn on top of the lock screen which b...
How to reproduce:1. Open QA attached project2. Set up any lock protection (Pattern, pin, password etc) on the device3. Deploy the ap... Read more
Reading local file with UnityWebRequest which contains "#" and multibyte...
Steps to reproduce:1. Open attached “ReadLocal.zip” Unity project2. Enter Play mode3. Observe Console Expected results:Local file is... Read more
[UI] In Playmode, Clicking/Hovering on the Lighting tab throws exception...
[Global Illumination] In PlayMode, Clicking/Hovering on the Lighting tab throws exception "Serialised Object target destroyed" Steps... Read more
Sprite Packer logs are unnecessarily showing for each asset bundle building
https://unity.slack.com/archives/C06TQE31T/p1512489721000065https://unity.slack.com/archives/C06TQE31T/p1512489857000593 Basically, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names