Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X, 2017.4.X, 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
967476
Regression
Yes
[Shaders] Particles/Alpha Blended material inverts colors of other blended objects
Steps to reproduce:
1. Start a new project
2. Add a quad to the scene
3. Create a particles/alpha blended material
4. Assign a texture, set the alpha value to 255
5. Assign the material to the quad and look at the sun through the game object
6. Notice that the sun is inverted
Expected result: Alpha Blended shader should not invert the colors of other blended objects if the alpha value is higher than ~127
Reproduced in: 2018.1.0a7, 2017.3.0f2, 2017.2.0p4, 2017.1.2p4, 5.6.4p4, 5.6.0a1
Not reproduced in: 5.5.5p2, 5.4.6f3
Regression since: 5.6.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Slider disappears when the Baked Lightmap Viewer window is at its minimum size
- Crash on 'TransformParticleMesh' when editing the MeshFilter during PlayMode
- UI Toolkit Window popups are cropped when using an UHD monitor coupled with a lower resolution monitor
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
Add comment