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Standard Assets / Utility / AlphaButtonClickMask.cs - wrong pivot bug
1) What happened Standard Assets/Utility/AlphaButtonClickMask.cs It works only in pivot(1, 1). But it doesn’t work otherwise. 2) Ho... Read more
[AsyaSmirnova] Test BugReporter bug from only Editor
Test instance of bug. Read more
Asset bundle build pipeline does not account for fields ifdef'd with #if...
Asset bundle build pipeline does not account for fields ifdef'd with #if UNITY_EDITOR This causes the editor to serialize fields wh... Read more
UNetWeaver error: NetworkConnection::hostId is declared in another modul...
Steps to reproduce: 1. Download and import attached project. (repro_case_761588-Battle_Jump.zip) 2. Load scene: Menu 3. Inspect err... Read more
UI GameObjects with missing prefabs change position in hierarchy when en...
Reproduction steps 1) Open "800186repro" project 2) Open "repro" scene 3) Notice that "Canvas" GameObject has 2 children: "Image" an... Read more
[LOD] LODGroup levels shows different values between Inspector and Scene
Steps to reproduce: 1) Download and open attached project "LODtest" in Unity. 2) In hierarchy, click on "American_Elm_Desktop" or "... Read more
[iOS9] 64bit devices have extremely high GPU usage in Metal and GLES
How to reproduce: 1. Open attached project 2. Build to iOS and open the project in Xcode 3. Enable the GPU Frame Capture for Metal ... Read more
FindScriptByClassName Does Not Account for Namespace-Qualified className
Icons for Scriptable Objects with namespace are displayed incorrectly (default asset icon). To reproduce: 1) Open the attached proj... Read more
Building to WebGL takes very long time
Reproduction Steps: 1. Open user's or any other project 2. Build to WebGL 3. Notice that building stuck on compiling to C++ and then... Read more
Missing menu bar in Windowed mode OS X mac standalone
Reproduction Steps: 1. Open User's or any other project 2. Build to Mac standalone 3. Run in windowed mode 4. Notice that there is n... Read more
All about bugs
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