Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b18
Issue ID
799738
Regression
No
[LOD] LODGroup levels shows different values between Inspector and Scene
Steps to reproduce:
1) Download and open attached project "LODtest" in Unity.
2) In hierarchy, click on "American_Elm_Desktop" or "Cube".
3) In Inspector, go to LOD Group component and drag camera trough the LOD levels(look at "dragCamera.png").
Expected results:
LOD Group levels in Inspector and Scene should match same values.
Actual results:
The LOD Group view in the Inspector shows the correct values but LOD Group in Scene is not correct(look at "LODlv0.png", "LODlvl1.png",
"LODlvl2.png".
Tested versions:
5.2.4f1, 5.3.4p6, 5.3.5f1, 5.4.0b17, 5,4,0b18.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment