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Fixed
Votes
1
Found in
5.3.5f1
Issue ID
799597
Regression
No
FindScriptByClassName Does Not Account for Namespace-Qualified className
Icons for Scriptable Objects with namespace are displayed incorrectly (default asset icon).
To reproduce:
1) Open the attached project.
2) Go to the Assets folder.
- In the Editor folder there are 2 scripts 'SampleScriptableObject1' which uses a namespace and 'SampleScriptableUnity2' which does not. There are also 2 scriptable objects 'New Sample Scriptable Object 1' and 'New Sample Scriptable Object 2' derived from the scripts.
- The icon of 'New Sample Scriptable Object 2' is shown as the default Unity asset icon, even though the script associated with it has a green icon. The scriptable object derived from the script which doesn't use the namespace is displaying as expected.
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Prodigga
Jun 06, 2017 02:02
Nevermind - just something funky happened, had to reimport the assets with the icons to make it appear after I changed the scripts namespace.
Prodigga
Jun 06, 2017 02:02
Nevermind - just something funky happened, had to reimport the assets with the icons to make it appear after I changed the scripts namespace.
Prodigga
Jun 06, 2017 01:52
Still an issue in 2017.1 guys