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[2D] No warning to user when a sprite in both master and variant atlases...
After clarification with Kuan, the issue now is that: When a master and variant atlas are both "Include in Build" enabled, and there... Read more
[UI] 'Cancel' button is shifted right after resizing Lighting Window dur...
Steps to repro: 1. Open attached project and 'test' scene;2. Open Lighting Setting windows (Window>Lighting>Settings);3. Click... Read more
Non-recursive AssetDatabase.GetDependencies() returns incorrect items on...
To reproduce:- open project- open Maintainer through the Tools > Code Stage > Maintainer > Show menu- switch to the Usages ... Read more
Decimal mark (point) not selectable in Android Build for older Android d...
Steps to reproduce:1. Open attached project "Ui bug.zip"2. Build for Android with specific old device(s)3. Tap the input field to ac... Read more
[Shaders] Semi-transparent Render Textures becomes a bit lighter than ex...
To reproduce:1. Open project2. Play scene Expected: both quads with 'smoke clouds' will be identicalActual: right quad is a bit ligh... Read more
Linux Download Assistant Deletes installation folders and data inside it...
Steps to reproduce:1. Download the download assistant: http://beta.unity3d.com/download/2ca68d182788/public_download.html2. Open the... Read more
[Vuforia] World Center Mode - CAMERA ignores AR camera's rotation when ...
This makes it impossible to set the scene in such way, that ImageTarget would be projected on X-Z axis with the camera above with th... Read more
Parenting object when Inverse Kinematic is used causes physical object s...
To reproduce:1) Open attached project and scene2) Play it Expected steps:3) Click Start IK4) Click Stop IK - notice the hand movemen... Read more
[SceneView] SceneView picking is inconsistent and does not allow clickth...
Steps to reproduce:1. Open user attached project2. Open sceneview_picking_with_prefabs3. Select the child "only_water_pickable_000" ... Read more
[Tilemap] Grid component doesn't render when the values in CellSize/Cell...
Description:Grid component doesn't render when the values in CellSize/CellGap are changed Steps to Reproduce:1. Create a New Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons