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IDbCommand ExecuteNonQuery method rapidly allocates memory
Reproduction steps:1. Download project "MemLeak.zip" and open in Unity2. Open scene "memtestscene"3. Open Task Manager4. Enter Play ... Read more
[Collab] Null Reference Exception errors are thrown when using Collabora...
1. Create a new Unity project and open it2. Right click on Project tab and add another Project tab (Add Tab --> Project)3. Close ... Read more
Changing the parent of an object with a collider component to a Composit...
Steps to reproduce:1. Open attached “ColliderParent.zip” Unity project2. Open scene “Example”3. Enter Play mode4. Click the red butt... Read more
[2D] Editing Spline for Sprite Shape Prefab is sluggish
[2D] Editing Spline for Sprite Shape Prefab is sluggish Editing Spline for a Sprite Shape that is a prefab is sluggish compared to a... Read more
SceneManager.SetActiveScene cannot be called inside SceneManager.sceneLo...
Reproduction steps:1. Open the attached project "SceneActivationBug.zip";2. Open the "StartingScene";3. Click Play in Unity;4. Press... Read more
Vuforia-based project crashes on play under Red Stone 2 at HolographicRe...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the main scene4. Play the scene5. Observe ... Read more
Reference to ScriptableObject is lost when creating new Scene
To reproduce:1. Open user's project2. Go to Main toolbar > BugReport > Open "TestCode Window"3. Create new scene or enter and ... Read more
Particle bounds are not being calculated correctly when transform scale ...
To reproduce:1. Open attached Unity project "ParticleScaleBug.zip"2. Open "test" scene3. In the Hierarchy, click on Particle System4... Read more
Editor crashes after enabling certain modules in Particle System while p...
Steps to reproduce:1. Open attached “EnableModule.zip” Unity project2. Open scene “Main”3. Select “Particles” object in Hierarchy4. ... Read more
Stuttery image rendering with fast continuous motion
Reproduction steps:1. Open the attached project.2. Play the 'Test' scene. Actual behavior:- Background will have occasional random p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets