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Occlusion Culling culls dynamic objects incorrectly, and ignores Mesh Re...
Steps to reproduce:1. Open user attached project2. Observe dynamic block of cubes in front of the camera (Block of cubes to the righ... Read more
[IL2CPP] Struct that contains MarshalAs attribute doesn't work with IL2C...
To reproduce:1. Open project attached by the user2. Build it for iOS or Android with IL2CPP platform ("Main" scene attached)3. Run o... Read more
Linux - Paste from outside Unity into the Launcher input fields doesn't ...
This impacts all users attempting to log in with a password manager, or trying to paste in an Activation Key Steps to reproduce:- Co... Read more
Moving windows to a different scaling monitor or scaling them after plac...
Steps to reproduce:1. Create a new project2. St one of your monitor's scaling to 150%3. Keep your editor in that monitor4. Move one ... Read more
UV Grab Pass coordinates are incorrectly received in Single-Pass mode
Steps to reproduce:1. Download and open the project2. Make sure the rendering mode is set to single pass3. Enter Playmode Expected r... Read more
Unity crashes because of an incorrectly (?) defined property
How to reproduce: 1. Open any (new) project2. Create a new scene- Play the scene to make sure it doesn't crash3. Attach the attached... Read more
"UnityEvent" doesn't work with multiple instances of the same "Monobehav...
Reproduction steps: 1. Open "UnityEventMultipleComponent.zip" project2. In the Hierarchy window click on "Fixed"3. In the Inspector ... Read more
SpriteToParticles asset crashes editor when selecting game object with C...
To reproduce:1. Open user's attached project, scene "Effector - Repeler"2. Enter Play mode or click on "Ranger - Repeler" game objec... Read more
GameObject::GetComponentIndex crash when exiting Play mode while corrupt...
To reproduce:1. Open my attached project, scene Main2. Enter and Exit Play mode Expected: editor is not crashingActual: corrupted pr... Read more
[Windows] Sounds played with PlayScheduled don't have perfect stitching ...
If User plays the shifted sound twice in a row in play mode, using PlayScheduled, the second time and eventual further times will pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title