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[iOS] Project that contains IAP plugin fails when building for iOS platform
To reproduce:1. Open project attached by the user2. Build it for iOS platform Expected result: Build succeedsActual result: With IL2... Read more
[UI] Realtime Lightmap Visualization for Terrain is not working
Steps for reproduction:1) Download the project below and open the scene2) Generate the lighting with Realtime Gi3) Open Lighting win... Read more
PackedMemorySnapshot: Unable to resolve typeDescription of GCHandle.target
Reproduction steps:1. Download user's attached project and open in Unity2. Open scene "Scene"3. Open BugReport -> Open TestCode W... Read more
Calling tilemap.CompressBounds() causes a tilemap to stop rendering only...
Reproduction steps:1. Open the attached project "TilemapBug.zip";2. Open the main.unity scene;3. Enter a play mode;4. Press "Space" ... Read more
Instantiating prefab with rectTransform places it in (0,0, Z) position ...
To reproduce:1. Open repro project2. Open and play 'Test' scene Expected: 'Image' prefab will be instantiated at position (5,5, -0.0... Read more
[Baked GI] Colored artifacts at seams
Steps to reproduce:1. Open user attached project2. Open 'SurfaceModularAssetTesting' scene3. Bake the lightmap4. Notice colorer arti... Read more
Crash while using Terrain game objects.
Crashed when selecting "Paint height" game object and hitting F while still in the heirarcy. Reproduction Steps- Open the attached p... Read more
Crash if the created asset name is too long
Steps to reproduce:1. Start a new project2. Create any file3. Set the name longer than about 260 characters- Editor crashes at this ... Read more
[Timeline] Copied Timeline tracks and clips retain a link to the source ...
Reproduction steps:1. Download project "TimelineCopyIssue.zip" and open in Unity2. Copy track from SetA/TimelineA3. Paste the copied... Read more
CreateDelegate does not handle virtual methods properly in IL2CPP
To reproduce:1. Open project attached by QA2. Open BugReport scene and enter play mode3. In the console notice output "Child" (expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes