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[LWRP][iOS] Survival Shooter project built with LWRP is running out of m...
Steps to reproduce: 1. Open attached project2. Build the '_Complete-Game' scene to iOS3. Run on an older device4. Notice the game ru... Read more
Anima2D - IndexOutOfRangeException when Spring Manager is enabled
When the Spring Manager script is enabled on gameobjects an "IndexOutOfRangeException" appears in the console. 2. How we can reprodu... Read more
Anima2D - The shift key modifys the Spritemesh Editor when SpritemeshEdi...
If the spritemesh editor is open, working in other menus will modify the verts in the Spritemesh Editor. VIDEO ATTACHED Steps to rep... Read more
"Invalid AABB b0" errors are shown when ParticleSystem.Emit is called
To reproduce: 1. Open the project, attached by the user (Killme.zip)2. Open the "Scene" scene3. Enter Play mode4. In Game, press Tes... Read more
PackedMemorySnapshot: "delegates" field missing in "MulticaseDelegate" type
Steps to reproduce:1. Open user attached project2. Click Mainmenu > BugReport > Open TestCode Window3. Click "Capture Memory" ... Read more
Keyboard navigation UnityEditor.IMGUI.Controls.TreeView becomes unrespon...
Steps to reproduce:1. Open user attached project2. Click Mainmenu > BugReport > Open TestCode Window3. Click Window > Profi... Read more
Unity animations are not blending correctly when they are mixed with Ani...
How to reproduce:1. Open given Unity project2. Enter "NoMixer" scene3. Enter Play Mode4. Press Spacebar-- Character animation is ble... Read more
Using 'Forward Add' shadow rendering mode produces irrelevant syntax error
How to reproduce:1. Open Unity2. Create a new project3. Import tester-submitted shader (Test.shader)4. Inspect shader syntax error p... Read more
Changing the path of an asset is not recognized as a change on some Buil...
Steps to reproduce:1. Download and open the attached project2. Make sure you are on the same platform as the assetbundle build targe... Read more
[iOS] Display.SetResolution silently fails during first frame
Steps:1. Build and run attached project ("DisplayManagerFail.zip") for iOS (iPad mini recommended) Expected: resolution is set to 10... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default