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Conditional breakpoints are not working in MonoDevelop
1) What happenedConditional breakpoints are not working in MonoDevelop 2) How can we reproduce it using the example you attachedOpen... Read more
GL.LoadPixelMatrix does nothing when there's no "current camera"
Highly confusing, especially when not documented. See attached project that tries to do some rendering into a cubemap manually. Read more
Editor crashes if sprite is dragged from project tab to hierarchy tab
-e If I drag the path3717 sprite object from the project tab--- Regression - not reproduced in 4.3.0a2 and 4.3.0a3 1 Open project2 D... Read more
Skinnedrenderers with blend shapes are not rendering the mesh until the ...
On windows: 1. Open the attached 'blendShapesProblem' scene.2. select the 'Firetruck_elephant_04_png' object, in the fire engine hie... Read more
[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when en...
1) What happened[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when entering / exiting play mode 2) How can we rep... Read more
ConvexMesh collisions detected but triggers are not sent
Convex Mesh collider detects collisions but doesn't send trigger messages To Reproduce:1. Open the attached scene & press play.2... Read more
Increase WebKit/HTTP request timeout
Please, if possible, bump up the default timeout for HTTP requests made from WebKit from 30 seconds to something more in line with A... Read more
Slowly unlocking WP8 device breaks audio playback
Steps to reproduce:1. Create a project where audio file is played once GUI.Button is pressed2. Deploy and run it on a Windows Phone ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used