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Won't Fix

Votes

1

Found in [Package]

1.0.1

Issue ID

1303619

Regression

No

Keyboard input is not processed when using the InputSystem and Player is hosted in a WPF application

Package: Input System

-

Reproduction steps:
1. Open the user's attached file
2. Navigate to keyboardControlsInsideWpf/bin and launch UnityShellTest.exe
3. On the left side of a window, select New
4. Use arrow keys to move around

Expected result: The Camera is moving
Actual result: The Camera is not moving

Reproducible with: 1.0.0-preview.1 - 1.0.1 (2019.4.18f1, 2020.2.2f1, 2021.1.0b2)
Not reproducible with: 2018.4.30f1 (could not downgrade InputSystem package)

  1. Resolution Note:

    On Windows, raw input (https://docs.microsoft.com/en-us/windows/win32/inputdev/about-raw-input) messages for keyboard do not propagate to child windows if they're hosted in a different process. Since the new input system uses raw input for keyboard input. it receives no keyboard input when hosted inside another process.

    As a workaround, you can call RegisterRawInputDevices (https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-registerrawinputdevices) to register your WPF app HwndHost to receive keyboard RawInput, and then forward the WM_INPUT messages you receive in the WndProc to the hosted Unity process via SendMessageW (https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-sendmessagew).

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