Search Issue Tracker
Fixed in 12
Fixed in 7.7.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1304395
Regression
No
[HDRP] Far shadow frustum plane is incorrect when using Spot Light
How to reproduce:
1. Open the user's attached project
2. Open the "Main" Scene
3. Open the Scene view
4. Observe the Console log
Expected result: Six planes should describe a frustum
Actual result: Far plane is facing the same direction as the near plane, with a slight positional offset
Reproducible with: 7.5.2 (2019.4.18f1), 8.3.1 (2020.1.17f1), 10.2.2 (2020.2.2f1), 11.0.0 (2021.1.0b2, 2021.2.0a1)
Notes:
- The issue is not reproducible with Directional Light
- The issue is also reproducible with Area and Point Lights
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Resolution Note (fix version 12):
Fixed in: 2021.2.0a10 (12.0.0)
Resolution Note (fix version 7.7.0):
Fixed in: 7.7.0 (2019.4)