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Two independent Particle systems appear to be using the exact same seed ...
How to reproduce: 1. Open attached project2. Open scene particles.unity3. Play the scene- Note how the coloured particles and the bl... Read more
Realtime pointlights disappear when built with rendering path set to def...
Repro steps:1. Open "New Unity Project" project2. Open "Playground" scene3. Go to Edit > Project settings > Player4. In Settin... Read more
Video player fails to start playing and null handle errors are thrown wh...
Reproduction steps:1. Make a new Unity project2. Import the user's attached video ("Opening Cinematic for Demo.mp4")3. Add the video... Read more
Shader cache is not used when building the Player repeatedly
Reproduction steps:1. Open the attached “BugReportWireframe.zip“ project2. Go to “File → Build settings“3. Press the arrow on the ri... Read more
[Android] Build fails with Error "A failure occurred while executing com...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
"TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR" e...
Reproduction steps:1. Open the attached “repro_IN-86007“ project2. Open the “Assets/Scenes/YGO Deck Builder.unity“ Scene3. In the Hi... Read more
CanvasRenderer.OnTransformChanged is called on disabled UI objects
When a transform with children CanvasRenderers is changed/moved CanvasRenderer.OnTransformChanged is called for all of them even if ... Read more
Viewport content position values breaks to NaN value when changing Scrol...
Reproduction steps:1. Open project attached (ScrollRectTest.zip).2. Open scene "test".3. Press on Scroll Rect (in Canvas).4. Drag it... Read more
Unity crashes when debugging with VS2017 when using .NET 4.6
Reproduction steps:1. Open project attached (Quiz1.zip).2. Open scene "MenuScreen".3. Open script "onClick" with VS2017.4. Add break... Read more
Crash in SplatMaterials::FindMaterialProperties when opening a scene wit...
To reproduce:1. Attempt to open the attached project (or "Tilt Brush Landscape" scene);2. Remove "crystal.mat" material from the Ass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS