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0
votes
Not Reproducible

Normal maps seem to be inverted when objects are negatively scaled

Graphics - General

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Jul 22, 2013

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Version/s: 4.3.0a1

Steps to reproduce : - import the project attached- open the scene bugdemo and notice how the same bump map has different appearance... Read more

0
votes
Fixed

OnPostRender does not render when an image effect with ImageEffectOpaque...

Graphics - General

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Jul 22, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - import the project attached- press play- check/uncheck the toggle in the top left corner and notice that the ... Read more

1
votes
Won't Fix

Point Sprites are drawn as 1 pixel regardless of size

Graphics - General

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Jul 23, 2013

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Version/s: 4.2.0f2

Steps to reproduce : - import the project attached- open the scene- press play and notice the point sprites are drawn as size 1 Read more

0
votes
Duplicate

Antialias artefacts in shadows

Graphics - General

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Jul 23, 2013

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Version/s: 4.1.5f1

White Fringing artefacts in forward when antialias enabled. Read more

0
votes
Fixed

An error is thrown when you add/remove components to a prefab while crea...

Assets Management

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Jul 23, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - import the project attached- open the scene 'TestScene'- in the Project window, select the prefab named 'Test... Read more

0
votes
Fixed

WheelCollider misbehaves after changing mass of parent Rigidbody

Physics

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Jul 23, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - open the attached project & scene- enter play mode. Use the arrow keys to move the bike- select the quad ... Read more

0
votes
Fixed

LODGroup.SetLODS switch statement garbled for C#

Docs - Infrastructure

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Jul 23, 2013

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Version/s:

The C# translation for the code sample here:- http://docs.unity3d.com/Documentation/ScriptReference/LODGroup.SetLODS.html ...has a g... Read more

1
votes
Fixed

Input.multiTouchEnabled is True in editor for standalon/web - used to be...

Input

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Jul 23, 2013

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Version/s: 4.2.0f4

-e: Input.multiTouchEnabled is set to true while in regular windows/mac/web platform in the editor. It used to be false and only tru... Read more

1
votes
Fixed

Changing quality settings in runtime works incorrectly

Android

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Jul 23, 2013

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Version/s: 4.2.0f4

Changing quality settings in runtime results in material brightness change. Materials can become brighter or darker. Tested device:S... Read more

0
votes
Fixed

Combination of lights, shader using fullforwardshadows and different lic...

Scene/Game View

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Jul 24, 2013

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Version/s: 4.2.0f4

To reproduce:1. Open project test422. Open scene test3. Activate Unity Pro (without Pro for platforms) license4. Switch to platform ... Read more