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Issues reordering actions in action map editor
-error: there are issues trying to reorder actions in the map editor -repro:--open an action map (either attached project or make ne... Read more
Frame Debugger docked with the Game View can still be enabled when Game ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Frame Debugger window (Window > Analysis ... Read more
[UI Builder] F2 button does not rename highlighted elements in the UI Bu...
How to reproduce:1. Open attached project "UIBuilderMoveWindowLagSpike.zip"2. In Project window, open "Assets" -> "NewUXMLTemplat... Read more
[WebCamTexture][Android]The image is captured with vertical line artifac...
How to reproduce:1. Open the attached project2. Build and run a project on Android3. Click on '02_GetPixels_Test' button to switch t... Read more
Incorrect ZTest when using a Custom Shader for non-Standalone Target Pla...
Reproduction steps:1. Open the attached “RimLightBug.zip“ project2. Make sure that a non-Standalone platform is selected (File > ... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud...
{}Most likely duplicates{}: [https://jira.unity3d.com/browse/UUM-75374] {}Potentially related{}: [https://jira.unity3d.com/browse/UU... Read more
Unity Editor crashes on keywords::LocalKeywordState::LocalKeywordState w...
Steps to reproduce:1. Open the attached project “UnityCrash.zip“2. Open Window > General > Test Runner3. Run all tests in the ... Read more
[IMGUI] Separator between two color pickers doesn't appear when "Random ...
The separator between two color pickers is missing when "Random Between Two Colors" option is selected from "Start Color" dropdown u... Read more
Cannot use custom materials when CommandBuffer blitting from CameraTarge...
How to reproduce:1. Open the user's attached project from "commandBufferCameraBlitTest.zip"2. See in Game View the cyan color becaus... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation