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Votes

0

Found in

6000.0.10f1

Issue ID

UUM-75220

Regression

Yes

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component

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Reproduction steps:
1. Open the attached “repro-project“
2. Open the “Assets/OutdoorsScene.unity“ scene
3. In the Hierarchy window select the “Sky and Fog Volume“ GameObject
4. In the Inspector find the “Visual Environment“ component and enable the “Background Clouds“ option
5. Open the “Background Clouds“ option drop-down and select the “Cloud Layer“ option
6. Observe the crash

Reproducible with: 6000.0.6f1, 6000.0.10f1
Not reproducible with: 2021.3.40f1, 2022.3.37f1, 6000.0.5f1

Reproduced on: Windows 10
Not reproducible on: macOS 14.5 Sonoma (Intel)

Note: Not reproducible with DirectX11

First few lines of the stack trace:
0x00007FFB9E8AAEDB (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FFB9E8AAA06 (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FFB9E8AACC9 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FFBA006C78A (Unity) GfxDeviceWorker::RunCommand
0x00007FFBA006FB6C (Unity) GfxDeviceWorker::RunExt

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