Search Issue Tracker
Unity crashes at KeyframeTpl<float>::Transfer<StreamedBinaryWrite<0>> wh...
1. Launch Unity and open Case Repro project2. Open "SkyMaster 3.4 ATOLL DEMO 3 v3.4.8" scene3. Press play Expected result: Scene is ... Read more
LZMA compressed asset bundle loads significantly longer than LZ4 compres...
Reproduction steps:1. Unzip the contents of attached AssetBundlesStandalone.7z to any folder2. Modify "AssetBundle_fromFile.cs" scri... Read more
Using MediaEncoder AddFrame slows the player down to 1-2 FPS
Steps to reproduce:1. Open QA's attached project2. Open scene "record"3. Enter gamemode and observe profiler Expected result: No maj... Read more
"AssetBundles" with the same names, but different file extensions cannot...
Reproduction steps: 1. Open "404Test.zip" project2. Enter Play mode Expected Result: The AssetBundles download successfullyActual Re... Read more
[Regression] Postprocessing tagging creates additional tag at run-time a...
How to reproduce:1. Download attached project file and open "Main" Scene2. In the Project Window re-import "A006_Carrot" Model3. Ent... Read more
Some Post Processing Stack effects don't work with Single-Pass VR
Fixed in Post-Processing stack V2, https://github.com/Unity-Technologies/PostProcessing/issues Read more
InputTracking.GetLocalPosition/Rotation(XRNode.HardwareTracker) does not...
Steps to reproduce:1. Download and open the attached project2. Make sure you have a headset and controllers c2. Enter Playmode Expec... Read more
Camera.SetReplacementShader renders object one at a time instead of inst...
Steps to reproduce:1. Download and open the attached project2. Open the profiler3. Enter Playmode4. Observe draw calls(5)5. Build de... Read more
Operators == and != are not implemented for Color32
Steps to reproduce:1. Create a new Project2. Create a script with 2 Color32 variables3. Try to compare them with == or != operators ... Read more
Scene saving dialog always starts at Assets folder
Steps to reproduce:1. Create a new project2. Create a folder3. Create a new scene4. Try to save the scene while having the folder op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved