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Lion Edge resizing isn't enabled
Steps to reproduce : - undock the console on OSX- move the mouse to the corners- notice that the resize arrow does not appear *Note ... Read more
Random behavior of which audio source is most clear
Steps to reproduce : - open scene "test"- start Play mode Read more
Add Component menu broken, when using Chinese language
Not reproducible with Unity 5.3 a2 Read more
Unity sometimes hangs when profiler tries to connect to iOS
I happens after some time working with profiler, connecting/disconnecting. Mantas said that this stack trace should be enough to und... Read more
Remove pointless warning in Editor
Repro:1. Create a blend tree, add 2 motions and assign them animations2. Press play in the Blend Tree preview3. Adjust Time Scale - ... Read more
Scale becomes 0 when making object child of some other object
1 Open project2 Open scene Default3 Just make GameObject called "Grid" a children of GameObject called "sdd". Try unparenting it and... Read more
InvalidOperationException when canceling "switch platform"
- Open project in the Editor- Switch platform- Cancel while switching- Observe the error message Read more
Custom Editor that uses SerializedProperties works as expected until dup...
Steps to reproduce : - open the SpriteDemo scene.- select one of the sprites.- play with the "Texture" property so you can see the s... Read more
Tree changes its size in playmode
Steps to reproduce : - open the project attached at case 539167- open the scene KnobwoodEstates- press play and notice the scale of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used