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[Android] Custom mask effect is not visible on devices with Vivante GC70...
Reproduction steps:1) Open attached project "MaskVivanteGC7000UL"2) Build and run on a device Expected result: You should see a spri... Read more
[WWW] New WWW object without internet connection doesn't set Error field
Steps to reproduce:1. Download and open attached project "WWW test.zip"2. Open scene "Test" and play it3. Notice output in console: ... Read more
Using instancing reduces performance when compared to not using instancing
How to reproduce: 1. Open attached project2. Open the scene main.unity3. Open the Profiler window4. Play the scene- Make a note of t... Read more
Referencing UnityEditor.iOS.Extensions.Xcode throws exception after reim...
To reproduce1. Open attached project2. In the main menu click Assets -> Reimport all Actual behavior: error in the Console:"FileN... Read more
Custom MenuItem hotkey takes priority over Input Field
Steps to reproduce:1. Create new empty project2. Create folder named "Editor"3. In said folder create C# script named "MenuItems"4. ... Read more
Null reference exception when dragging prefab onto scene of other Unity ...
Steps to reproduce: 1. Open two instances of Unity with different projects (Can be newly created)2. From one Unity instance drag any... Read more
[Standalone] Input Field editing functions do not work properly when usi...
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Select the Input Field4. Press CMD + Left Arrow5. Type in... Read more
Empty app crashes on Android devices when built on Mac in "non-dev" mode...
When deploying an empty scene project to Android (tested on a Galaxy S6), when the deployed apk is launched on the phone it immediat... Read more
Problem with automatic orientation change and physic bodies in 2D on the...
Repro'd on 5.3.4f1. Specifically, what I'm seeing here is that portrait upside down doesn't work. User can set autorotation but when... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used