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"using static" directive causes Unity to not find the class in the script
The issue happens wit .NET 4.6 only To reproduce: 1. Open the project, attached by the tester (usingStaticBug.zip)2. Add Fred.cs scr... Read more
'Optimize Mesh Data' does not consider materials assigned by scenes when...
Repro:Phase 1 (demonstration of expected behavior)1. Open the attached repro project.2. Switch to PC/Mac/Linux standalone3. Open the... Read more
Multiple child objects in negatively scaled parent object transformed by...
To reproduce:1. Open attached Unity project "MoveTest.zip"2. Open "test" scene3. Select more than one child GameObject in parent Gam... Read more
[VideoPlayer] trying to play 60 FPS video on older OS Android devices cr...
How to reproduce:1. Open the attached project2. Open testVideo scene3. Select Video Player and change it video clip to RickMorty_H26... Read more
SLN files generated by MacOS and Linux editors have two projects with th...
Steps to reproduce:1. Create a new project on a Windows machine2. In Project window, right click on Assets folder -> Create ->... Read more
[Regression] Standalone's loading animation is glittering
Regression - do not reproduces in 2017.3.0b3, (don't have 2017.3.0b4 to check), and reproduces in 2017.3.0b5/b6 and 2018.1.0a1Can't ... Read more
Bloom effect is not applied when build platform is set to Android or iOS
To reproduce: 1. Download and open attached "SpriteGlow.zip" project.2. Switch Build platform to Android or iOS.3. Notice that there... Read more
BroadcastData received (on OnReceivedBroadcast) method data string alway...
Steps to reproduce:1. Open user attached project2. Build a local player and run it3. Click "Initialize Broadcast", then "Start Broad... Read more
[MacOS] InvalidOperationException is thrown when un-checking Static box ...
Steps to reproduce:1. Open the user's attached project2. Open scene "Demo 3" under Assets\LowPoly Environment Pack\Demo3. Select "Gr... Read more
[PLM] Some meshes have incorrect texture in shaded view during PLM bake ...
Sometimes the first mesh added to a scene will look incorrect in Shaded view during PLM bake, until the final stage completes.The li... Read more
All about bugs
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