Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0f3
Issue ID
961686
Regression
No
Bloom effect is not applied when build platform is set to Android or iOS
To reproduce:
1. Download and open attached "SpriteGlow.zip" project.
2. Switch Build platform to Android or iOS.
3. Notice that there is no bloom effect in Game View.
Expected result: Bloom effect is seen on objects in game view.
Actual result: Bloom is only seen in the scene and not in game view when Build platform is set to android.
Reproduced with: 2018.1.0a2, 2017.3.0b6, 2017.2.0p1, 2017.1.2p2, 5.6.4p1.
Notes: Everything works fine on Standalone and WebGL platforms. Bloom effect fails on Android and iOS build platforms.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment