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0
votes
Fixed

[Regression] Standalone's loading animation is glittering

Windows

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Oct 25, 2017

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Version/s: 2017.3.0b6

Regression - do not reproduces in 2017.3.0b3, (don't have 2017.3.0b4 to check), and reproduces in 2017.3.0b5/b6 and 2018.1.0a1Can't ... Read more

0
votes
By Design

Bloom effect is not applied when build platform is set to Android or iOS

Post Processing

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Oct 23, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Download and open attached "SpriteGlow.zip" project.2. Switch Build platform to Android or iOS.3. Notice that there... Read more

0
votes
Won't Fix

BroadcastData received (on OnReceivedBroadcast) method data string alway...

Networking

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Oct 23, 2017

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Version/s: 2017.1.2p1

Steps to reproduce:1. Open user attached project2. Build a local player and run it3. Click "Initialize Broadcast", then "Start Broad... Read more

0
votes
Fixed

[MacOS] InvalidOperationException is thrown when un-checking Static box ...

Inspector Framework

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Oct 25, 2017

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Version/s: 2017.3.0b6

Steps to reproduce:1. Open the user's attached project2. Open scene "Demo 3" under Assets\LowPoly Environment Pack\Demo3. Select "Gr... Read more

0
votes
Won't Fix

[PLM] Some meshes have incorrect texture in shaded view during PLM bake ...

Progressive Lightmapper

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Oct 25, 2017

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Version/s: 2017.3.0b5

Sometimes the first mesh added to a scene will look incorrect in Shaded view during PLM bake, until the final stage completes.The li... Read more

1
votes
Fixed

[OSX] Built scene can be played in higher than desktop resolution in win...

MacOS

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Oct 25, 2017

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Version/s: 5.6.4p1

To reproduce:1. Change desktop resolution to lower than default2. Open repro project3. Build and run scene4. Play on higher than des... Read more

0
votes
Fixed

Imported Audio Clip size includes both Editor and Player compressed data...

Audio

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Oct 23, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open attached project2. Set build platform to WebGL or any other (Android, iOS)3. Check out import settings fo... Read more

0
votes
Fixed

Assertion '!(transfer.IsRemapPptrTransfer() && transfer.IsReadingPptr())...

Shaders

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Oct 24, 2017

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Version/s: 5.6.3f1

How to reproduce:1. Open the attached "ComputeShaderExample" project and "test" scene2. Click on "WaterPlanes" GameObject in Hierarc... Read more

2
votes
Fixed

Center pivot point position is not consistent

Themes

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Oct 26, 2017

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Version/s: 2017.2.0f3

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Make sure pivot mode is set to center4. In hieararchy, multi-sele... Read more

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