Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X
Votes
2
Found in
2017.2.0f3
Issue ID
962721
Regression
Yes
Center pivot point position is not consistent
Steps to reproduce:
1. Open attached project
2. Open scene "Test"
3. Make sure pivot mode is set to center
4. In hieararchy, multi-select "Cube" and "GameObject" GOs
5. Start duplicating them (ctrl + d) and notice that center point changes between different object pairs
Note: Reselecting objects doesn't make pivot point to return to correct position - shifted pivot point position would persist until editor is restarted. However, if editor is restarted and pivot point is fixed for one object pair other might get messed up instead.
Reproduced with: 2017.2.0a2, 2017.2.0f3, 2018.1.0a2
Not reproducible: 2017.1.2p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment