Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.2.0f3
Issue ID
961754
Regression
No
Imported Audio Clip size includes both Editor and Player compressed data on platforms where there are two representations
Steps to reproduce:
1. Open attached project
2. Set build platform to WebGL or any other (Android, iOS)
3. Check out import settings for "1.mp3" or the attached screenshot "wavratio.png"
Actual result: the displayed clip size is not representative of the end result. It is not clear what is included in it.
Expected result: more clarity and a more accurate size in the context of a chosen platform.
Reproducible on: 5.6.2f1, 2017.2.0f3 , 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Add comment