Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.2.0f3
Issue ID
961754
Regression
No
Imported Audio Clip size includes both Editor and Player compressed data on platforms where there are two representations
Steps to reproduce:
1. Open attached project
2. Set build platform to WebGL or any other (Android, iOS)
3. Check out import settings for "1.mp3" or the attached screenshot "wavratio.png"
Actual result: the displayed clip size is not representative of the end result. It is not clear what is included in it.
Expected result: more clarity and a more accurate size in the context of a chosen platform.
Reproducible on: 5.6.2f1, 2017.2.0f3 , 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment