Search Issue Tracker
Bloom effect is not applied when build platform is set to Android or iOS
To reproduce: 1. Download and open attached "SpriteGlow.zip" project.2. Switch Build platform to Android or iOS.3. Notice that there... Read more
BroadcastData received (on OnReceivedBroadcast) method data string alway...
Steps to reproduce:1. Open user attached project2. Build a local player and run it3. Click "Initialize Broadcast", then "Start Broad... Read more
[MacOS] InvalidOperationException is thrown when un-checking Static box ...
Steps to reproduce:1. Open the user's attached project2. Open scene "Demo 3" under Assets\LowPoly Environment Pack\Demo3. Select "Gr... Read more
[PLM] Some meshes have incorrect texture in shaded view during PLM bake ...
Sometimes the first mesh added to a scene will look incorrect in Shaded view during PLM bake, until the final stage completes.The li... Read more
[OSX] Built scene can be played in higher than desktop resolution in win...
To reproduce:1. Change desktop resolution to lower than default2. Open repro project3. Build and run scene4. Play on higher than des... Read more
Imported Audio Clip size includes both Editor and Player compressed data...
Steps to reproduce:1. Open attached project2. Set build platform to WebGL or any other (Android, iOS)3. Check out import settings fo... Read more
Assertion '!(transfer.IsRemapPptrTransfer() && transfer.IsReadingPptr())...
How to reproduce:1. Open the attached "ComputeShaderExample" project and "test" scene2. Click on "WaterPlanes" GameObject in Hierarc... Read more
Center pivot point position is not consistent
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Make sure pivot mode is set to center4. In hieararchy, multi-sele... Read more
Material preview is missing when using Shader that uses TRANSFORM_TEX ma...
How to reproduce:1. Open the user attached project and "main" scene2. Enter playmode and observe that the particle effect using Prob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved