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[Mac] Chinesse bolded Arial font style looks wide in Editor
How to reproduce:1. Download attached project file2. Open "Main" Scene Expected result: Bolded text should look normallyActual resul... Read more
Sprite Atlas is incorrectly packing sprites with alpha into RGB format
Sprite Atlas is incorrectly packing sprites with alpha into RGB format 1. Put attached sprite into Assets folder2. In Assets, right ... Read more
Negative number sign error when using Slovenian format
To reproduce:Pre-Setup steps:1) Open Control Panel2) Switch to either Large or Small Icons3) Select Region4) Change Format to Sloven... Read more
Unity crashes when Camera which is linked with Render Texture is disabled
How to reproduce:1. Open Unity project "CameraCrashProject.zip"2. Open "Test Scene"3. Disable Camera in Main Camera4. Enter play mod... Read more
Unity crashes when trying to create a project in a folder that requires ...
Steps to reproduce:1. Open the unity launcher2. Attempt to create a project in a folder that requires elevated priviledges (C:/Progr... Read more
The Editor crashes in BitmapDataToImageReference when importing a specif...
To reproduce: 1. Open the project, attached by the tester (videoImport.zip) Expected: importing a specific video doesn't crash the E... Read more
CullingGroup's distance bands are inaccurate
To reproduce:1) Open attached project and scene2) Make sure you have both Scene and Game views visible and separated (i.e. they are ... Read more
[iOS] Build crashes when WebCamTexture.Play() is called
As soon as the Play() function is called on the WebCamTexture, the app crashes. Steps:1. Build and Run attached project (CameraTestP... Read more
"Tag: is not defined." error only shows the first letter of the tag
To reproduce: 1. Open the project, attached by the tester (incompleteTagError.zip)2. Open the "scene" scene3. Enter Play mode4. Obse... Read more
Dark line appears between near by cubes after generating lighting when L...
How to reproduce:1. Open attached Unity project "NewGITest01"2. Load scene "sample"3. Wait until generating lighting is finished4. Z... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components