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0
votes
Fixed

Editor crashes when assigning Universal's RP Forward Renderer Data to Cu...

Package: Scriptable Render Pipeline Core

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Aug 27, 2019

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Version/s: 6.9.1

Steps to reproduce:1. Create a new project2. Install Universal RP from package manager3. Create Project View -> Create -> Rend... Read more

1
votes
Fixed

[Performance Regression] "EditorOnly [Prefabs.MergePrefabs]" process not...

Scene Management

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Apr 18, 2020

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Version/s: 2019.3.0a1, 2019.3.10f1, 2020.1, 2020.2

Reproduction steps:1. Import the attached .unitypackage ("1239162.unitypackage")2. Open the Scene "Candy Trip 3" Expected result: Sc... Read more

0
votes
Fixed

Memory Leak in Android build when Full Stack Trace logging is enabled

Mobile

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Apr 08, 2020

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Version/s: 2018.4, 2018.4.15f1

Reproduction steps:1. Download and build the submitted project "project.zip"2. Open the built .apk in Android Studio (File -> Pro... Read more

0
votes
Not Reproducible

Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...

Graphics - General

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Nov 16, 2016

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Version/s: 5.4.1p4

Steps to reproduce:1. Download an open attached project "DTM.zip"2. Open scene DTM and play it3. Move scene view around Actual resul... Read more

0
votes
Fixed

Static constructor doesn't work with IL2CPP

IL2CPP

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Apr 29, 2015

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Version/s: 5.1.0b4

How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains nothing but a gameobject with a script attached.... Read more

0
votes
Fixed

Sprite tag reverts to 'blank' rather than None when selecting "Remove un...

2D

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Mar 25, 2015

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Version/s: 5.1.0a3

1. import sprite and set to single mode2. In packing tag create a new tag and hit enter: the new tag is visible3. Now select "remove... Read more

2
votes
Fixed

Particles don't get culled when disabled and re-enabled out of Camera's ...

Visual Effects - Legacy

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Apr 23, 2020

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Version/s: 2017.4, 2020.1.0b5, 2020.2

How to reproduce:1. Open the user's project2. Open the "SampleScene" from Assets > Scenes3. Make sure that the Scene window is cl... Read more

1
votes
Fixed

Prefab Variant Transform fileId changes

Scene Management

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Apr 15, 2020

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Version/s: 2018.3, 2019.3.0f3

Steps to Reproduce 1) create new project2) Create Resources folder3) Create Prefab - call it Base - in resources folder (Empty GameO... Read more

0
votes
Fixed

UNET isLocalPlayer is always false in OnDestroy

Networking

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Nov 21, 2016

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Version/s: 5.4.3f1

When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIsL... Read more