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Editor crashes when assigning Universal's RP Forward Renderer Data to Cu...
Steps to reproduce:1. Create a new project2. Install Universal RP from package manager3. Create Project View -> Create -> Rend... Read more
[Performance Regression] "EditorOnly [Prefabs.MergePrefabs]" process not...
Reproduction steps:1. Import the attached .unitypackage ("1239162.unitypackage")2. Open the Scene "Candy Trip 3" Expected result: Sc... Read more
Memory Leak in Android build when Full Stack Trace logging is enabled
Reproduction steps:1. Download and build the submitted project "project.zip"2. Open the built .apk in Android Studio (File -> Pro... Read more
Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...
Steps to reproduce:1. Download an open attached project "DTM.zip"2. Open scene DTM and play it3. Move scene view around Actual resul... Read more
Static constructor doesn't work with IL2CPP
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains nothing but a gameobject with a script attached.... Read more
Sprite tag reverts to 'blank' rather than None when selecting "Remove un...
1. import sprite and set to single mode2. In packing tag create a new tag and hit enter: the new tag is visible3. Now select "remove... Read more
Particles don't get culled when disabled and re-enabled out of Camera's ...
How to reproduce:1. Open the user's project2. Open the "SampleScene" from Assets > Scenes3. Make sure that the Scene window is cl... Read more
Prefab Variant Transform fileId changes
Steps to Reproduce 1) create new project2) Create Resources folder3) Create Prefab - call it Base - in resources folder (Empty GameO... Read more
UNET isLocalPlayer is always false in OnDestroy
When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIsL... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect UI wording: Missing articles in project creation options
- “[Worker0] InvalidOperationException: Cannot create a new scene additively with an untitled scene unsaved.” error thrown when closing converted Sub Scene in Inspector window
- “InvalidOperationException: Trying to set the parent for HierarchyNodeHandle” errors spammed in the Console when converting Sample Scene to Sub Scene and Entities Hierarchy window is open
- Using Physics.ComputePenetration on a Capsule collider causes it to sometimes return incorrect value when dragging it through the Mesh collider
- Sprite is rendered incorrectly in Web Build when it is set as a Splash Image Logo