Search Issue Tracker

1
votes
Fixed

RebindingOperation.WithControlsHavingToMatchPath does not work when spec...

Package: Input System

-

Apr 21, 2020

-

Version/s: preview.7 - 1.0.0

Steps to reproduce:1. Open the attached project "Case_1240232"2. Open "SampleScene"3. Enter Play mode4. Press on the "Not Working" b... Read more

0
votes
Fixed

Memory Leak in Android build when Full Stack Trace logging is enabled

Mobile

-

Apr 08, 2020

-

Version/s: 2018.4, 2018.4.15f1

Reproduction steps:1. Download and build the submitted project "project.zip"2. Open the built .apk in Android Studio (File -> Pro... Read more

0
votes
Not Reproducible

Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...

Graphics - General

-

Nov 16, 2016

-

Version/s: 5.4.1p4

Steps to reproduce:1. Download an open attached project "DTM.zip"2. Open scene DTM and play it3. Move scene view around Actual resul... Read more

0
votes
Fix In Review

[HDRP] Standalone Profiler throws "HDRP Material Upgrade" pop-up and cra...

RP Workflow

-

Apr 22, 2022

-

Version/s: 2022.2.2a12

Steps to reproduce:1. Create a new HDRP project2. Open Window -> Analysis -> Profiler(standalone process)3. Notice that "HDRP ... Read more

1
votes
Fixed

Unlit Shader uses more than 100MB of memory when in Player

Shader System

-

Jun 13, 2022

-

Version/s: 2020.3.0f1, 2021.3.0f1, 2022.1.1f1, 2022.2.0a9, 2023.1.0a3

How to reproduce:1. Open the attached project "Shader_Variant_Chunking_Repro.zip"2. Open Assets/Scenes/Main.unity3. Build And Run th... Read more

0
votes
Fixed

Static constructor doesn't work with IL2CPP

IL2CPP

-

Apr 29, 2015

-

Version/s: 5.1.0b4

How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains nothing but a gameobject with a script attached.... Read more

0
votes
Fixed

Sprite tag reverts to 'blank' rather than None when selecting "Remove un...

2D

-

Mar 25, 2015

-

Version/s: 5.1.0a3

1. import sprite and set to single mode2. In packing tag create a new tag and hit enter: the new tag is visible3. Now select "remove... Read more

0
votes
Fixed

AndroidJavaException when aborting a UnityWebRequest

WebRequest

-

Apr 21, 2020

-

Version/s: 2018.4, 2018.4.21f1

Steps to reproduce:1. Open and build the user-supplied project to a device with an internet connection.2. Wait for a few seconds. Ex... Read more

1
votes
Fixed

Prefab Variant Transform fileId changes

Scene Management

-

Apr 15, 2020

-

Version/s: 2018.3, 2019.3.0f3

Steps to Reproduce 1) create new project2) Create Resources folder3) Create Prefab - call it Base - in resources folder (Empty GameO... Read more

0
votes
Fixed

UNET isLocalPlayer is always false in OnDestroy

Networking

-

Nov 21, 2016

-

Version/s: 5.4.3f1

When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIsL... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.