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Support a floating point encoding for HDR cubemaps on mobile
A customer has asked for RGBM-encoded (or similar accuracy) cubemaps to be supported on mobile as well as on desktop. At the moment ... Read more
Content Size Fitter causes large performace slowdown
Steps to reproduce:1. Open user attached project2. Run the game with V-sync disabled3. Open Profiler4. Notice that PostLateUpdate.Pl... Read more
2D collider is still visible in the Scene if disabled it using Animation
Steps to reproduce:1. Download 959399_repro.zip and open "New" scene2. Open Animation window3. Select 2D game object4. Press play bu... Read more
Editor crashes in UI::Canvas::CaptureBatchFrame when entering Play mode ...
The issue seems to be reproducible only when the disabled Main Camera is assigned to the canvas and the canvas has a child UI object... Read more
[Linear] Splashcreen flickers when build is launched in non-native fulls...
Steps to reproduce: 1. Open attached project2. Build and run it3. In launcher, set resolution to non-native one and uncheck Windowed... Read more
[iOS][OpenGL] Visible artifacts in specular reflection are present on ol...
Steps to reproduce:1. Open the attached project2. Build the "TestIpad" scene3. Deploy to an older iOS device. (I used iPad 3, issue ... Read more
Renderer components of a prefab appears in Scene View instead of the Pre...
Steps to reproduce:1. Open user attached project2. Select "Fixed Prefab"3. Notice that only the line renderer appears in the preview... Read more
[SPS] The Standard Unlit shader's Distortion does not automatically show...
Issue with distortion not auto-triggering in systems nested more than 1 level: (i.e. parent - child - distortion grandchild) Repro s... Read more
Baked Lighting makes AO super strong
Baked Lighting makes AO super strong Steps:1. Open "bakedtestlight" scene2. The scene is baked with only 1 baked direction light Act... Read more
[PLM] Jagged shadows appear on meshes with more than 65k triangles
Meshes with more than 65k triangles do not bake correctly with Progressive Lightmapper (Black artifacts) 1. Open the attached projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized