Search Issue Tracker
Fixed in 8.0.0-pre.5
Votes
0
Found in [Package]
2019.3
2019.4
2020.1
2020.2
2021.1
2021.1.0a7
Issue ID
1294945
Regression
No
Input value of Sliders are not changed when holding and moving the mouse to the left or right
On dragging the mouse cursor over the input field of the following properties don't change its value in the Skinning Editor.
Properties:
Geometry: Outline Detail, Alpha Tolerance, Subdivide,
Weight Slider: Vertex Weight(Bone)
Weight Brush: Hardness, Step
Visibility: Bone and Visibility slider, Refer to the attached video.
Steps to repro:
1. Create a new project with a 2D Template
2. Project > Create > 2D > Sprite > Square
3. Inspector >Sprite Editor > Skinning Editor
4. Create a bone and generate geometry
5. Select Auto Geometry > Change the input value of Outline Detail, Alpha Tolerance, Subdivide
Actual Result: Mouse dragger is missing for all properties in the skinning editor
Expected result: Input value of properties are change using mouse dragger
Note: 2D Animation package is introduced in 2019.3.0b1 with package version 3.0.3
Reproducible in:
2021.1.0a7, 2020.2.0b13, 2020.1.15f1, 2019.4.14f1, 2019.3.12f1, 2019.3.0b1 with Package Version 3.0.3, 3.1.0, 4.0.0, 4.2.6, 5.0.2, 5.0.3
Environment:
Windows10 and macOS 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Resolution Note (fix version 8.0.0-pre.5):
Verified as fixed on 2022.2.0a6