Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.a15
2019.4
2021.1
Issue ID
1280028
Regression
Yes
Assertion failed on expression: 'res == EAGAIN || !HasAbortingErrors()' when importing files with long path
Investigation of the issue revealed that asset db was trying to insert into lmdb database, with a key that was longer that supported length. The key was a file path.
Repro step:
1) Create empty project
2) Added asset which have a path that is longer than 511 bytes
Reproducible with: 2019.4.15f1, 2020.1.15f1, 2020.2.0b13, 2021.1.0a1
While investigating this problem another issue was discovered. Asset db refresh will never end, if a file/folder is close or at file/folder name limit - for such files/folders a meta can't be created. This limit is 255 bytes on all editor platforms.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a2, while the issue remains, because these are limitations of Windows file path system, we made the error handling better