Search Issue Tracker
[iOS] Only part of the legacy splash screen in landscape mode is shown
To reproduce:1. Open attached project2. Build for iOS3. Deploy to iOS device4. Hold device in landscape mode during startup Actual r... Read more
Deleting many scenes at once creates dialog that does not fit in screen
Steps to reproduce:1. Download and open attached project "New Unity Project 11.zip" (Or have a project with a lot of scenes, e.g. on... Read more
[Substances][Bake&Discard] Material is rendered completely black if we c...
- Launch Unity and load the attached project- Select the substance asset and in the inspector choose Bake and discard substance and ... Read more
[Particles] Particles do not generate tangent frame in Billboard renderi...
Steps to reproduce:-Open the attached scene (ivy_files)-Select the Particle System in the Hierarchy Tab-Simulate the system in the s... Read more
Top menu bar is moved to the main area on the lost connection
Steps to reproduce:1. Attempt to activate Unity Pro edition2. Enter serial key and lose network connection just before you click on ... Read more
Certain font text is not being displayed in the correct position
Certain font text is not being displayed in the correct position (compared to 5.2) Steps to reproduce:1. Download and extract attach... Read more
[ImageEffects] SSR gap between "caster" and reflection
SSR effect leaves a gap of no reflection between "casting" object and relfection. Repro Steps: 1) Open attached project and scene "F... Read more
[ImageEffects] SRR Distance Blur creates artifacts
Distance Blur creates artifacts on objects Repro Steps: 1) Open attached project and scene "FunctionMain"2) Observe artifacts on cub... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used