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Editor gets slower when scrolling trough Treeview provided from UnityEdi...
How to reproduce:1. Open user attached project2. Go to "BugReport" --> "Open TestCode window" (Custom menu items)3. Move the "Tes... Read more
[PLM] Shadows from SpeedTree are not baked if lightmap resolution is cha...
Steps for reproduction: 1) Download the project `SpeedTreeShadowsBug`2) Open `TestScene` in Scenes folder3) Start baking and observe... Read more
[Vuforia][iOS] "Project file cannot be parsed" error appears when openin...
Note:Check the attached screenshot for explanation and a possible solution. Unable to open Xcode-iOS Project when built using Window... Read more
NullReferenceException in UnityEditor.LightProbeGroupInspector.OnDisable...
Steps to repro: 1. Open attached project;2. Open 't1LightProbeGroup' scene;3. Wait until light baking finishes;4. Open 't1LightProbe... Read more
[Tilemap] Frustum culling is culling large tiles incorrectly
Steps to reproduce:1. Open attached project2. Open "BrokenClipping.unity" scene3. Play the scene4. Notice that visible culling occur... Read more
Assertion failed when selecting UWP in Build Window
Steps to reproduce: 1. Create a new Unity project2. Open Build Settings3. Select Universal Windows Platform Actual result: a ton of ... Read more
[SpriteShapeProfile] NullReferenceException thrown on creating asset in ...
Null Reference Exception is thrown on creating Sprite Shape Profile asset in Project Panel. Steps to Reproduce:1. Create a new proje... Read more
WheelCollider velocity slows down when using Physics.Simulate for other ...
To reproduce:1) Open attached project2) Open "Debug Car" scene3) Play it4) Wait until car accelerates to 5+ m/s5) Press space bar to... Read more
"GetManagerFromContext: pointer to object of manager "GraphicsSettings" ...
How to reproduce:1. Open the attached project2. Try to import "FreeVoxelGirlRedhair.unitypackage" Actual result: Unity crashes with ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" is set to "false"
- List<T> in the Inspector does not update values when changed through Dropdown menu
- Crash on keywords::LocalSpace::Find when reimporting specific assets
- “Command Line Arguments” window in Hub becomes distorted with long project names
- "Save" button is displayed as active in the Hub "Set project display name" window