Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.2p2
Issue ID
968152
Regression
No
WheelCollider velocity slows down when using Physics.Simulate for other objects
To reproduce:
1) Open attached project
2) Open "Debug Car" scene
3) Play it
4) Wait until car accelerates to 5+ m/s
5) Press space bar to generate a player
Expected: Car's speed doesn't change
Actual: It drops to about 1.4 m/s
Notice that spawning more of them slows down the car even more, while the players themselves don't get no speed reduction no matter the count. "Debug Player" showcases this even more explicitly
Reproduced in 2017.1.2p2, 2018.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment