Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.2p2
Issue ID
968152
Regression
No
WheelCollider velocity slows down when using Physics.Simulate for other objects
To reproduce:
1) Open attached project
2) Open "Debug Car" scene
3) Play it
4) Wait until car accelerates to 5+ m/s
5) Press space bar to generate a player
Expected: Car's speed doesn't change
Actual: It drops to about 1.4 m/s
Notice that spawning more of them slows down the car even more, while the players themselves don't get no speed reduction no matter the count. "Debug Player" showcases this even more explicitly
Reproduced in 2017.1.2p2, 2018.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment