Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
3
Found in
2017.2.0f3
Issue ID
971087
Regression
No
[Tilemap] Frustum culling is culling large tiles incorrectly
Steps to reproduce:
1. Open attached project
2. Open "BrokenClipping.unity" scene
3. Play the scene
4. Notice that visible culling occurs on larger tiles while the camera navigates through the scene
Expected result: No visible culling should occur on larger tiles
Reproduced in: 2018.1.0a5, 2017.3.0b10, 2017.2.0p2, 2017.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Dunk86
Apr 23, 2018 08:21
I'm glad there's going to be a fix for 2018.2, but is this likely to be backported to 2017.3/4, i.e. the current long-term-support version?