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Fixed in Unity 2018.2
[Tilemap] Frustum culling is culling large tiles incorrectly
Steps to reproduce:
1. Open attached project
2. Open "BrokenClipping.unity" scene
3. Play the scene
4. Notice that visible culling occurs on larger tiles while the camera navigates through the scene
Expected result: No visible culling should occur on larger tiles
Reproduced in: 2018.1.0a5, 2017.3.0b10, 2017.2.0p2, 2017.2.0b1
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