Search Issue Tracker

Fixed in Unity 2018.2

Votes

3

Found in

2017.2.0f3

Issue ID

971087

Regression

No

[Tilemap] Frustum culling is culling large tiles incorrectly

2D

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 3Workaround is possible

Steps to reproduce:
1. Open attached project
2. Open "BrokenClipping.unity" scene
3. Play the scene
4. Notice that visible culling occurs on larger tiles while the camera navigates through the scene

Expected result: No visible culling should occur on larger tiles

Reproduced in: 2018.1.0a5, 2017.3.0b10, 2017.2.0p2, 2017.2.0b1

Comments (1)

  1. Fbe8a564b54b5f615b1114c8b97551cd?d=mm

    Dunk86

    Apr 23, 2018 08:21

    I'm glad there's going to be a fix for 2018.2, but is this likely to be backported to 2017.3/4, i.e. the current long-term-support version?

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.