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[Mobile][Audio] Noise under 2kHz and cut sound over 12kHz on iOS and som...
Reproduction steps:1. Open the attached project 'TapTest'.2. Play the 'Main' scene.3. Click on the buttons.- Hear the sounds.4. Buil... Read more
.NET 4.6 EqualityComparer.Equals yields different results from .NET 3.5 ...
How to reproduce:1. Download attached project file and open the "Test" Scene.2. Enter Play Mode (Notice console log)3. Do this test ... Read more
[Octane] Editor crashes when multiple Object layer maps are expanded
Steps to replicate:1. Open the provided Unity project2. From the Hierarchy open PBR Render Target3. In the Inspector view, press Loa... Read more
[iOS] Default app icon is not used for icon kinds other than App
Users are required to override the Icon settings for iOS and manually set all icons for iOS. Since the App Store icon is required, i... Read more
[iOS] When changing screen orientation via script black frame appears
To reproduce:1. Open project attached by the user2. Build it for iOS (make sure "Main" scene is included)3. Run app on a device4. Pr... Read more
Editor crashes in physx::SubSortQuick::sort4 while opening project with ...
Reproduction steps:1. Download project "Sundae Month_Character Demo.zip" and open in Unity Actual: crashes while opening the project... Read more
Wrong depth texture when using SetTargetBuffers when anti-aliasing is hi...
Steps to reproduce: 1. Open attached project2. Open "main" scene3. Select "Main Camera" in the Hierarchy4. In "RenderBuffer" script ... Read more
[IL2CPP] The symbols archive that is generated alongside the built APK i...
Steps to reproduce:1. Open any project2. Build for android using Scripting backend IL2CPP in player settings3. Symbols file generate... Read more
GrabPass grabs only one eye with Single Pass Rendering Method
To reproduce:1. Open the attached project;2. Open "test" scene;3. Make sure Stereo Rendering Method is set to Single Pass (Edit >... Read more
Editor with no Mixed Reality device attached to the machine and simulati...
Steps to reproduce:1. Open the attached project2. Open the Crash scene3. Switch platform to Windows Store4. Play the scene (when Mix... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size