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[VR] Crash on first time run
Unity crashes on play (Check the steps). Workaround fixes the problem per project. Steps:1. Create new projects2. Import oculus unit... Read more
[VR] Turning off camera crashes
Project Steps:1. Play scene2. Turn off all cameras3. Crash! Read more
[VR] Changing graphical api results in crash
Project Steps:1. Tick "Virtual Reality Supported"2. Set Graphical api to directx113. Set graphicsl api to opengl core4. Set Graphica... Read more
Non-directional lightmaps for terrain without precomputed GI are too dark
Steps to reproduce:1. Download and open project "case_767429-Temp"2. Open scene "Scene"3. Build lighting Notice shadows cast by tree... Read more
Unity crashes on "Transform::BroadcastMessageAny" when prefab is reimported
Reproduction steps:1. Open attached "test22" Unity project.2. Click on "prefabs\Runner" prefab with right mouse button and select "R... Read more
Mesh data in asset bundle gets corrupted
Steps to reproduce: 1. Open attached project2. Open scene "BuildAssetBundleFromHere"3. Notice that mesh isn't deformed4. Open Asset ... Read more
Animation created directly as asset contains an empty sprite curve by de...
Set project settings so that all assets are stored in textRight-click in Assets.Choose Create/AnimationOpen animation asset in a tex... Read more
5.4b4 standalone crashes when loading scene
Regression from Version 5.4.0b4 (a7d7a3a2cef4) Fri, 29 Jan 2016 07:28:09 GMT Branch: 5.4/releaseSteps:1. Open attached project2. Bui... Read more
[UI] Errors thrown when destroying UI objects
To reproduce:1. Open attached project2. Play scene 13. Click Refresh button few times4. Stop scene5. Notice errors in console Reprod... Read more
[d3d9] Lostdevice related crash on VB
1)import 2Dphysics Puzzle from asset Store2)Load Scene - level 83)Play4)intermittent Crash Works fine in 5.3 http://crashes.hq.unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used