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[IL2CPP] Building fails when local functions in method with SystemAPI() ...
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure that IL2CPP is used as the Scripting Backend (menu: Edit >... Read more
The Animation dropdown in the Animation window can't be opened when Anim...
How to reproduce:1. Open the attached project "BugReproduce.zip"2. Open Window>Animation>Animation3. Select "thing" in the Hie... Read more
“Unable to use a named GUIStyle without a current skin“ error appears wh...
How to reproduce:1. Create a new project2. Go to Menu > Window > Search > New Window3. Add any text in the search field4. O... Read more
Add filter button does not work in Journaling and Archetypes window
How to reproduce:1. Create a new 3D (URP) Project2. Open Package Manager (Window -> Package Manager)3. Click '+' Icon4. Click "In... Read more
Add filter button does not exist in Entities Hierarchy
How to reproduce:1. Create a new 3D (URP) Project2. Open Package Manager (Window -> Package Manager)3. Click '+' Icon4. Click "In... Read more
Same values are being generated if using a random function when “Freefor...
How to reproduce:1. Open the attached “random.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Enter Play Mode and Obs... Read more
Some Rigidbody2D.Cast overloads do not correct use the Rigidbody2D angle.
Steps to reproduce: 1. Unzip the "CastShapeTest.zip" file. 2. Load the Project and the "SampleScene" scene. 3. Hit Play. 4. Red area... Read more
[Android][Graphics] The Player crashes with "GfxDeviceWorker::RunCommand...
Steps to reproduce:1. Open the “ReproProject” project2. Enable Development Build in the Build Settings3. Build And Run the project o... Read more
Crash on GetUpdateTextureFunc when streaming an HDRP scene
How to reproduce:1. Open the “renderStreamBug“ project2. Open the “GetUpdateTextureFunc“3. In the project directory open “WebApp“4. ... Read more
[Android] Video plays at a slower rate when built for Android
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject