Search Issue Tracker
Fixed
Fixed in 2021.3.37f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b12
Votes
0
Found in
2021.3.36f1
2022.3.21f1
2023.2.13f1
6000.0.0b1
Issue ID
UUM-65629
Regression
Yes
Same values are being generated if using a random function when “Freeform Light 2D” light is in the scene
How to reproduce:
1. Open the attached “random.zip” project
2. Open “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode and Observe the Console window
4. Exit Play Mode
5. Enter Play Mode and Observe the Console window
Expected result: Logged numbers are different between the 2nd and 4th steps
Actual result: Logged numbers are the same in 2nd and 4th steps
Reproducible with: 2021.3.35f1, 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b10
Not reproducible with: 2021.3.34f1
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested
Notes:
- not reproducible with other types of light
- not reproducible in the Standalone Player (macOS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Resolution Note (fix version 2022.3.22f1):
Fixed in: 2022.3.22f1