Search Issue Tracker
Fixed
Fixed in 2021.3.37f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b12
Votes
0
Found in
2021.3.36f1
2022.3.21f1
2023.2.13f1
6000.0.0b1
Issue ID
UUM-65629
Regression
Yes
Same values are being generated if using a random function when “Freeform Light 2D” light is in the scene
How to reproduce:
1. Open the attached “random.zip” project
2. Open “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode and Observe the Console window
4. Exit Play Mode
5. Enter Play Mode and Observe the Console window
Expected result: Logged numbers are different between the 2nd and 4th steps
Actual result: Logged numbers are the same in 2nd and 4th steps
Reproducible with: 2021.3.35f1, 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b10
Not reproducible with: 2021.3.34f1
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested
Notes:
- not reproducible with other types of light
- not reproducible in the Standalone Player (macOS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Resolution Note (fix version 2022.3.22f1):
Fixed in: 2022.3.22f1